• Scale on Hover CSS
    27 April, 2019 CSS WebDev
    What Do You Mean? What I mean by ‘Scale On Hover’ is that when you hover over an element on your page it will scale up. I like to use this when you have something that is clickable and you want to add some ‘smoothness’ to it. It makes the whole page flow nicer if you use it correctly and you don’t go over the top with it.
  • Hide Scrollbar CSS
    27 April, 2019 CSS WebDev
    What? If you have some elements on your page that are causing a scrollbar to appear, but you would prefer them not to you can use some easy code in CSS to stop it from happening. You can use this trick on the specific tag or you can disable the scrollbar fully by putting it in the body tag.
  • Fun Commands
    10 November, 2018 ArmA 3
    How To Use First, you will need to be the Admin/Host of the mission you are playing. To execute the commands you will need to click ESC and then type the commands into the Debug Console. You can click Local to execute the code locally (Just For You), Server will execute the code to the server and Global will execute the code globally (to everyone).
  • Teleporting
    10 November, 2018 ArmA3 Mission Editing
    Teleporting To Markers To teleport players to markers we will be making use of both setPos & getMarkerPos. First, we will have to place a marker down in the spot we want the players to be teleported to. You can do this in the ArmA 3DEN Editor, by going to Markers (F6), Icons and then selecting the marker you want to place down.
  • Simple While Loops
    6 November, 2018 ArmA3 Mission Editing
    While Loops? If you ever want to create a loop for whatever reason you can do it easily with while loops. How Do I Use Them? If you wanted to create a hint every 15 seconds you could very easily execute this script once and have it do the rest of the work for you.
  • Show Dialog & Let Players Move
    5 November, 2018 ArmA3 Mission Editing
    What? There is a way to show dialogs differently so that the player can retain his control over moving his character. The player can move around, but there will still be a mouse pointer on the screen allowing them to select what they need to. This can be useful in many ways in many different situations you may have.
  • Removing or Adding Items
    22 October, 2018 ArmA3 Mission Editing
    Adding Items You can use the commands below to start adding Items to players. Of course, you can change ‘player’ to whatever you want as long as you define it first. Inside of the Speech Marks, you will put classnames for the items you want to be added to the player. player addHeadgear "classname goes here"; player addUniform "classname goes here"; player addVest "classname goes here"; player addBackpack "classname goes here"; player addGoggles "classname goes here"; //You use this command for face wear as well Removing Items Removing items from players is very similar, you can simply use one of the commands below to remove specific items.
  • Placing Trees in Eden Editor
    17 October, 2018 ArmA3 Mission Editing
    How Would I Do This? To add a tree you first have to place down a game logic wherever you please and copy the code below into it: _tree = createSimpleObject ["TREE NAME", [X,Y,Z]]; Once you have the code in there you are going to have to edit some things before your tree will be placed:
  • Multi Line Text in Dialogs
    15 October, 2018 ArmA3 Mission Editing
    What? If you are creating a dialog and need to have a long line of text and it doesn’t fit in your dialog frame, you are going to be happy to know that there is a style you can use to make your text go into multiple lines. How? In your dialog just add the following lines of code:
  • ArmA Dialog Creator
    15 October, 2018 ArmA3 Mission Editing
    What Is This? ArmA Dialog Creator is an amazing tool created by Kayler Renslow. It is the easy way of creating functional dialogs in ArmA 3. You can simply download it from his Github and install it. Once you have done that you are ready to start creating dialogs the easy way! How To Start Once you have opened the .